The trailer I chose to review was that of the teenage heartthrob conclusion to the Twilight Saga: Breaking Dawn Part 2.
![]() |
| Figure 1 |
![]() |
| Figure 2 |
![]() |
| Figure 3 |
![]() |
| Figure 4 |
![]() |
| Figure 5 |
![]() |
| Figure 1 |
![]() |
| Figure 2 |
![]() |
| Figure 3 |
![]() |
| Figure 4 |
![]() |
| Figure 5 |
![]() |
| Figure 1 |
![]() |
| figure 2 |
![]() |
| figure 3 |
![]() |
| figure 4 |
![]() |
| figure 5 |
![]() |
| figure 6 |
![]() |
| figure 7 |
| Scene | Dramatic intent |
| 1. Opening titles shown, gunshot heard 2. Character shown walking alone, voice-over tells thoughts 3. Parents introduced as character ignores them, tone of resentment audible 4. Character by himself in a semi forested location. Someone notices him and walks over to see if he is alright. 5. pair begin to hangout. 3 location shots of friends having good time laughing together, show calendar detailing all the time the duo spent together 6. One day the duo can’t hangout, character upset and angry 7. Second day in a row without hanging out, physical attack then character runs away 8. Character follows friend and listens to conversation of how he thinks the main character is weird and really clingy. Character shows extreme anger. 9. Character wakes up the next day, ignores his parents and walks to place he always sees his friend. When his friend arrives, character makes monologue before killing friend 10. Note found on friend detailing apology for what he said. Decides to leave society. | Brings up questions right away about what is happening, gives hint of killing. Shows loneliness and demonstrates his inner thoughts of a desire to be a more confident person. Character blames parents for never being around, shows loneliness Shows character’s first friend, loneliness begins to disperse. Character bond shown through enjoyment of time together. Character’s dependence on friend demonstrated. Anger begins to grow Shows the escalation of his desperation to see friend. Shows how much he depends on his friend. Details his fright at returning to loneliness, doesn’t want to lose friend. Shows what desperation makes our character do. Anger demonstrates his feelings of betrayal thinking friend doesn’t want him anymore because chose to be with other people rather than him. Shows determination to achieve a goal. Shows self justification and feelings of depression. Feels like the only way to make his friend understand how much he means to him is through killing him. Shows the character’s shock, demonstrates how he was quick to judge and didn’t give friend a chance to defend himself. Teaches message that you need to always listen to other side and not jump to conclusions before talking to this other side. |
The goal is shown here as traveling in a spaceship to try and discover heaven. The exact location is not known, but it is surprising to find Lizel's mother there, welcoming and beckoning her to go and find her. Trying to contact the mother becomes the main goal of Lizel.
Mood: conveys atmosphere, feelings or tone
Backstory: a history that promotes fuller understanding of the narrative.
Character: can be anyone or anything
Obstacle: anyone or anything in the character's way
Relationship: a relationship between anyone and anything

![]() |
| Figure 1 |
![]() |
| Figure 2 |
![]() |
| Figure 3 |
![]() |
| Figure 4 |
![]() |
| Figure 5 |
![]() |
| figure 6 |
![]() |
| figure 7 |
![]() |
| Figure 8 |
![]() |
| Figure 9 |
Genre name | Film Title, Poster, Link | Narrative Conventions | Typical pieces |
Action/ Adventure | The Dark Knight, Harry Potter Series, Avatar | A villain type character takes something away from the protagonist causing the protagonist to seek revenge. | Male protagonist, conflict that leads to violence, lighting darker when entering lair of antagonist, set in exotic locations or famous cities, usually something taken away from protagonist and fights to get back. |
Animated Films | Can fall under any genre, typically likeable characters that try to perform a duty others don’t think they can achieve. Rely on the likeability, cuteness, and some moments of humor. Usually teach lessons of conquering fear, friendship, or courage despite the odds. | Protagonist can be anything doesn’t even have to be human, small conflict presented that leads to a desire to get back something or go back to moment from past, setting can be anywhere, typically either stop motion, clay-mation, or computer designed animation, cute family style dialogue | |
Comedy | Plot only present to tie together film, relies more on clever dialogue and slapstick to cause humor, can teach a lesson to the viewer. | No connections in plot, more outrageous the story or desired destination the better, witty dialogue with puns, satire, and sarcasm, usually male protagonist, dress changes based on type of comedy and how outrageous the story is |